Hearts score keeper

A trick-taking game you are trying to LOSE, for 3–6 players.

Start a Hearts game

Free · nothing to install · 3 to 6 players

What it works out for you

Each hand you enter points taken; it does the arithmetic and keeps the running totals. It runs to 100 — lowest score wins. You enter what happened; the arithmetic, the running totals and the standings are the app's problem, not yours.

The bit that goes wrong on paper

Every hand of Hearts is worth exactly twenty-six points, so the arithmetic checks itself — right up until somebody shoots the moon, and the whole thing inverts. Twenty-six goes to everybody else, or comes off the shooter's score, and which of those your table plays is a decision somebody has to remember four hands later.

That is the moment scores get argued about, and it is the moment a scorekeeper earns its keep: it knows the convention you chose at the start, applies it, and still adds to twenty-six afterwards.

What you enter each hand

  1. Points taken — Enter the penalty points each player collected: one for every heart and thirteen for the queen of spades, so twenty-six in total. Take all twenty-six yourself and the hand flips — you score nothing and everyone else takes the lot.

In any order, from whichever phone is nearest. Nobody has to wait for anybody.

The ways your table plays it

Nobody plays a card game exactly as the book has it, so the settings are on the setup screen rather than assumed:

One phone, or a phone each

Score Keeper — one person keeps score for everybody, the way a pad of paper works. Nobody else needs a phone, or an account, or to do anything at all.

Group Scoring — everyone joins from their own phone with a four-character code, and each person enters their own. Every screen stays in step, so nobody is asking what the score is.

You can mix the two at one table: some people on their own phones, the rest entered by whoever is keeping score.

What it remembers

Every hand of every game, so you can look back at what happened rather than taking somebody's word for it. For Hearts that includes clean hands, hands and moons, alongside the scores themselves — and a leaderboard across everybody you have played with.

Questions people ask

Is this Hearts score keeper free?

Yes. It is free to use, there are no adverts, and there is nothing to pay for later. You do not need an account either — you can start a game of Hearts and keep score straight away.

Do I need to install an app?

No. It runs in the browser you already have, on a phone, a tablet or a laptop. Add it to your home screen if you like and it behaves like an app, but there is nothing to download and nothing to update.

Does everyone need a phone to play Hearts?

No. One person can keep score for the whole table, the way a pad of paper works — everybody else just plays. If you would rather each keep your own, everyone joins with a four-character code and every screen stays in step. You can mix the two at one table.

How many people can play Hearts?

3 to 6 players. The app deals the right number of cards for the count and rotates the deal for you.

Does it know how Hearts is scored?

Yes — that is the whole point of it. Each hand you enter points taken; it does the arithmetic and keeps the running totals. It runs to 100 — lowest score wins. It also handles the ways tables differ: game ends at, shooting the moon, jack of diamonds scores −10.

Does it keep our scores after the game?

Yes. Every hand of every game is kept, so you can look back at what actually happened, and there is a leaderboard across everybody you have played with. Playing as a guest keeps the history on that device; making an account keeps it anywhere you sign in.

Does it work without a connection?

Not at the moment — it needs a connection to keep the scoreboard in step across devices and to save the game. Worth knowing if you are playing somewhere with no signal.

Start a Hearts game

Not sure of the rules? How Hearts is scored, explained plainly · score keepers for every game

Score keepers for the other games

Sent with your name and, if you're mid-game, which game and hand you're on — so you don't have to explain where you were.